8 | Echochrome
If you've ever been confused by an M. C. Escher painting, Echochrome is a game that will really screw with your head. Echochrome presents very basic-looking puzzles with one goal: manipulate the angles of various three-dimensional platforms so that the in-game avatars can safely walk to a predetermined finish line. Seems simple enough, but then the rules start to get a little weird. If there's a gap on a particular walkway, you have to tilt the level so that gap "appears" to vanish. If two paths aren't connected, you can simulate the connection by simply angling the camera so that one path overlaps another. Really, it sounds complicated, but once you get into it the game becomes immensely addicting.
Over 56 levels are packed into Echochrome, each with an increasingly difficult tree of paths to navigate. But if you're some kind of genius, the game also gives you a canvas for creating your own levels. Want to try out the "disappearing gap" trick for yourself? Build a level, test it out on a friend and see if your take on perspectives can produce a brilliant puzzle.
7 | Everyday Shooter
Even if you're not a huge fan of shoot 'em up games, Everyday Shooter is probably one of the best PSN games around based on music alone. What differentiates it from shooters like Geometry Wars and Super Stardust HD are the levels, which look very much like the rainbow colored equalizers you can find in most MP3 player programs. As you progress though each "track," the music changes to introduce a new swarm of enemies and a new style of gameplay.
For example, in one track, you'll be listening to an angry metallic beat as enemies explode in bright reds and oranges, setting off large chains of points. In the next minute, the game's music can just as quickly shift gears, offering a slower paced level accompanied by a subtle, yet catchy guitar solo. Each track has a unique feel to it, but the fundamental gameplay is the same throughout. Come for the shooting, but stay for the music and graphics.
6 | Flower
As one of the most unique titles a gamer can find, Flower is something that defies classification. It's more of an experience than a clear-cut video game, and you "feel" it more than actually "play" it. In Flower, you control nature itself, while your motions with the Sixaxis conduct the ebb and flow of the wind. Through this action, you guide a single flower petal around a lifeless, grayscale world, bringing color and light to everything you touch. As you take that single petal and send it throughout a level, a path of bright, colorful greenery will sprout wherever you go, adding more petals to your strong, but small, wisp of wind.
More than anything else, Flower feels surprisingly natural. There isn't any tutorial or explanation needed, and you can pretty much just pick up the controller and explore levels at your leisure.
Flower should be recognized for breaking a lot of video games boundaries; in fact, it might seem odd that there isn't any way to "lose" or "die" in this game. Even if you happen to get stuck trying to find a path between sterile buildings and lonely stretches of abandoned scenery, a few shakes and turns of the controller is all it takes to renew motion and find new directions to grow. Everything from the graphics to the musical score is extremely well crafted, and despite being more artwork than a traditional video game, Flower more than warrants the distinction as one of the best PSN games available on the PlayStation 3.