Save your team from the chaotic mishmash of email, chat, and other discrete communication tools. Slack's file sharing and its ability to integrate cloud services make sharing information much easier.
Acclaimed oddball MMO Glitch wasn't commercially viable, but its art and other assets were too good to leave alone. Tiny Speck has made more than 10,000 pieces of art, animations, and code available under a Creative Commons license.
Thanks to instant messaging, social media, and other technology, workplace gripes can follow you for the rest of your career. Here's how to save yourself from your own imprudent remarks.
Is your online life getting you down? Cheer up—there's a friendlier Web out there.
PopCap Games will delay the release of iOS of the sequel to the beloved flower defense game Plants vs. Zombies. We look at videos, images, and existing games while we nurture the seeds of longing.
Flickr rose from the ashes of Game Neverending. Flickr co-founder Stewart Butterfield's new business software, inspired by the behind-the-scenes work of his company Tiny Speck, took the forefront when he shuttered his more recent MMO, Glitch.
With A Calendar of Tales, beloved writer Neil Gaiman opened the floodgates to collaboration not just with artists and filmmakers, but also with his 1.8 million Twitter followers. This BlackBerry Keep Moving project inspired diverse participants to create, and serves as an example for sparking (and sharing) artistic inspiration.
Players immerse themselves in MMOs, building characters and inhabiting strange worlds. But when those worlds end forever, it's usually not with a bang but a whimper. Tiny Speck CEO Stewart Butterfield wanted to give Glitch players and developers a more satisfying ending, and the result is a model for how to destroy a virtual world.
Glitch walks the balance between naughty and cute, funny and sweet, personal and world-spanning. This hard-to-describe game only briefly left invitation-only beta, and didn't build the audience it needed to survive. It will close December 9.